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NPC Generator

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Advanced [show]


Andram Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky green painted plate armor. His purple hair is thinning but still full. His black unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.

History: Andram was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Cursed with vampirism at a very young age, Andram has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Andram Fortune, Male Tiefling Monk 14
Medium (6'0") Tiefling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 45 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)7 (-2) 16 (+3)21 (+5)
Skills History +3, Insight +8
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 1000 gp. Zircon (50 gp). Banded agate (4 gp). Deep blue spinel (200 gp). Tourmaline (70 gp). Fiery yellow corundum (1300 gp). Black pearl (200 gp). Jade (70 gp). Golden pearl (70 gp). Fiery yellow corundum (1300 gp). Deep green spinel (70 gp). Banded agate (4 gp). Chrysoprase (50 gp). 1 Medium magic item.


Social Check DCs


Krimmon Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of death around his neck, and a greataxe on his belt. His hair is auburn and very short. He has a tattooed face.

Personality: Krimmon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich western family. While studying, he fell in love. They married and had a son. Some 5 years later his spouse died after the birth of his son. Heartbroken, Krimmon never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Rich, In love. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Krimmon Brushgather, Male Halfling Druid 4
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)13 (+1) 12 (+1)19 (+4)
Skills Intimidation +6, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Ozyman Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ozyman was born in the west. At a young age he loved to build and create. Ozyman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ozyman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Sailor job and began his own company from there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Job, Criminal record. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Ozyman Stoutman, Male Halfling Paladin 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. Rhodochrosite (13 gp). Chalcedony (60 gp). Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs


Gilthur Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His black hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gilthur was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Rich, Enemies. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Gilthur Daerdahk, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 9 (-1)8 (-1)
Skills Arcana +1, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Barendd Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has all his life been fascinated with music.

History: The child of northern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Artistic. Bonds: Rich, Enemies, Immigrant, Job. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Barendd Ironfist, Male Dwarf Paladin 4
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 48 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)17 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 sp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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