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Advanced [show]


Antinua Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her brown hair is lengthy. She wears an eyepatch.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Antinua and her spouse have recently divorced.

Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Antinua Koehlanna, Female Elf Warlock 2
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 340 gp. 1 Antitoxin.


Social Check DCs


Salanop Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman is typically in her Sailor uniform, and a wedding ring on her left hand. Her golden hair, when down, is lengthy. She is baby faced.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south to a Sailor, Salanop learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She has achieved small success as a Sailor.

Motivation: To be a Mayor again; and she'd like to take her coworkers down a peg

Ideals: Joker, Fighting. Bonds: Job, In love, Nature. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Salanop Fapplestamp, Female Gnome Rogue 4
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)17 (+3) 14 (+2)6 (-2)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Giant, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


River Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown coat over a grey low-cut shirt, and a broad hat upon her head. Her brown fur is kept up in a ponytail inside a broad hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: River is depressed about a lot of things. She tends to be a nihilist. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the south, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to work out more often; and she feels kind of lost in life

Ideals: Athletic. Flaws: Insomniac, Depressed, Secretive. Bonds: Immigrant. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

River Of Snakes, Female Tabaxi Monk 3
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Richard Yeardley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has set out to sabotage the competition.

Motivation: To end his boredom; and he is content

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Yeardley, Male Human Aristocrat 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Patrick Law, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his chestnut hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Insane. Bonds: Rich, Criminal record, Adventurer. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Patrick Law, Male Human Expert 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 90 gp. Blue quartz (8 gp).


Social Check DCs

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