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Advanced [show]


Silaqui Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a tan coat over a white low-cut shirt, and a deerstalker hat upon her head. Her long silver hair is drawn into a two foot long braid. Her green eyes have a joyful gleam in them most of the time.

Personality: She is irascible and easily irritated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in a small village she learned the ways of the warrior from her father. Silaqui was born on a far southern desert where she grew up under the tutelage of her father, an expert Spice Merchant. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silaqui fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect her home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Guardian. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Silaqui Arnuanna, Female Elf Bard 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Faran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is greasy and uncared for. His eyes are blue and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Rich. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Faran Sunmeadow, Male Halfling Rogue 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 16 (+3)7 (-2)
Skills Athletics +3, Insight +6
Senses Passive Perception 13
Languages Common, Halfling, Auran, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimp Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and grey handkerchief worn on his right side. He sports a long white beard, and similarly colored long hair. His eyes are likewise gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up club and armor he uses now. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Dragonborn people; and regain custody of his daughter

Ideals: Justice. Flaws: Racist. Bonds: Rich, Nature, Family. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Krimp Colby, Male Half-Orc Expert 7
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 900 gp. Jade (150 gp). Deep blue spinel (600 gp).


Social Check DCs


Damakos Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear green pants and tee shirts. His white hair is lengthy and is close to two feet long. He has gleaming, smiling gold eyes.

Personality: He is a Baker first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Baker business at a young age. He dropped out of school before completing his studies. He was granted druidic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and an old rival family wants him found

Ideals: Logical, Gifted. Bonds: Job, Family, Adventurer. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Damakos Mute, Male Tiefling Warrior 2
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kite In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her Stetson hat is riddled with cuts and holes. This yellow eyed northerner is not easily forgotten.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with her childhood friend; and wants to have a good time and be beloved

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Kite In the Morning, Female Tabaxi Warrior 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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