Valorean Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a green suit, black shirt, and yellow tie. His crest is blue, silky, and of moderate length. He has red eyes and a green hat with a black feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Valorean was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Miles Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy brown pantaloons and a red scarf. His long red hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Miles took refuge in the large cave and found the beat up spear and armor he uses now. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Justice, Fighting. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points -1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 4 (-3) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Draconic, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 390 gp.
Gerbo Leffery, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue leather gloves, a blue jacket, and tight pants. His hair is short and golden. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against orcs; and he's repulsed by the pc
Ideals: Opinionated, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 63 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 17 (+3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1000 gp.
Chenna Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a tight fitting red shirt and pants. Her hair is brown, silky, and of moderate length. Her blue eyes peer out from beneath her deerstalker red hat.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Sold as a small child to a brothel owner, Chenna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Chenna and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Athletic, Joker. Bonds: Attractive, Religious, Mentor. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Arara Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat, and carries falchions. She has moderate length red hair. This brown eyed southerner is not easily forgotten.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Arara is combative with any and all who dare try her patience in the slightest.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her mother and her brother before her, after school she went straight into learning to become a Dilettante. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Fighting, Justice. Flaws: Secretive, Mundane. Bonds: Job. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
Possessions: 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
