Zephan Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a faded coat and loose pants complete with Stetson hat. His blue hair is singed and shortened. His white unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Zephan lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well.
Ideals: Optimist, Extrovert. Flaws: Ugly, Disease. Bonds: Family. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 59 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 18
Languages Common
Attacks Melee +2 / 4d6-3, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 3000 gp. An abacus with copper, silver and gold markers (150 gp). Gold dragon comb with red garnet eye (1200 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1200 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Decarabia Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left leg. She tends to wear a green poncho over her likewise colored trousers and shirt. Her hair is blue, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.
Personality: She loves telling others what to do and how they should feel about things. Animals are drawn to her, and she is able to talk to them.
History: Decarabia was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Decarabia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Opinionated, Gifted. Bonds: Attractive, Religious. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 18)
Armor Class 11
Hit Points 129 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
Possessions: 1900 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (2700 gp). 1 Medium magic item.
Shanairla Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has a large blue mantle and cape that has been intricately interwoven into her green robe. Her hair is chestnut and very short. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also has developed a complete distrust of the Spy profession.
History: She got into the Barrister business at a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Passionate. Bonds: Immigrant, Attractive, Job, Adventurer. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 136 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnoll, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
Possessions: 700 pp. Golden yellow topaz (500 gp). Zircon (40 gp). Amethyst (90 gp). Jasper (40 gp). Rose (40 gp). Carnelian (40 gp). Citrine (40 gp). Deep blue spinel (500 gp). Silver pearl (90 gp). White pearl (90 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baern Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long chestnut hair kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the north. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and he would like to get married and retire
Ideals: Pacifist, Logical. Bonds: Rich, Adventurer, Has a crush. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Delre Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears grey trousers with blue and black striped suspenders. She wears various colorful collared shirts. Her brown hair is styled in orderly dreadlocks. This hazel eyed easterner is not easily forgotten.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A true patriot, Delre would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sage arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Rich, Criminal record. Occupation: Sage
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 350 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
