Traki Raethran, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large tan jacket. He has no hair. He has a dull look in his green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: Traki lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is wracked by social anxiety; and to reunite with his absent father
Ideals: Joker. Flaws: Ugly, Insomniac, Fearful. Bonds: Family, Enemies. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 390 gp.
Mozikth Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His gold crest is long and unkept. His fierce red eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the south. A gifted student he started as a Tanner, but he got bored and became a Gardener. He has achieved small success as a Gardener.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. 6 Acid flasks.
Miles Asheton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey armored body suit, with a simple red line shooting up and back down. He has dyed his greying red hair a little too much giving a sharp red color. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.
History: He was born several months after his mother was called into army service. Cursed with a spirit at a very young age, Miles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Military. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 20 gp. 1 Masterwork Artisan’s tools.
Naal Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean yellow cloak covering his clean studded leather, and carries flails. He has white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Bonds: Attractive, Criminal record, Poor, Immigrant. Occupation: Bookbinder
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Giant, Auran, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Seraphina Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her white boots flare out at the collars. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a clover on it. Her silver hair is lengthy. She has a tattooed face.
Personality: Abrasive and pushy, she has a hard time making friends. She would rather hide behind her crafts than deal with other people.
History: She served in the navy to pay for her family's outstanding loans. When Seraphina reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her music dream.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Military, Religious. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 31 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Just what you see.
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