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Advanced [show]


Taklinn Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. He keeps his long golden hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Taklinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Taklinn Rumnaheim, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 11 (+0)5 (-3)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 8000 cp.


Social Check DCs


Flak Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with Stetson hat. He is an epitome of beauty. He has a small bristly mustache and wavy silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves singing and to teach people singing more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Flak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Flak's mother didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Artistic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Flak Graeme, Male Half-Orc Monk 2
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp.


Social Check DCs


Gomory Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His white hair is still thick. His violet eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has all his life been fascinated with painting.

History: He got into the Merchant business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and he is greedy

Ideals: Artistic. Flaws: Depressed. Bonds: Job, Family, Rich. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Gomory Wellington, Male Human Commoner 11
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 330 pp. Alexandrite (200 gp). Iolite (70 gp). Blue star sapphire (1400 gp). Malachite (16 gp).


Social Check DCs


Pallabar Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Cook.

Motivation: Expand his business.

Ideals: Athletic, Fighting, Logical. Bonds: Rich, Job. Occupation: Cook

Voice: Italian accent

Attributes [hide]

Pallabar Nucklestamp, Male Gnome Paladin 6
Small (3'7") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oren Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He wears his red hair up in a very large beehive style do. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Carter in town.

History: The child of southern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has achieved small success as a Carter.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Oren Wiseacre, Male Halfling Commoner 11
Small (2'10") Halfling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1900 gp. Old masterpiece painting (1100 gp). Silver chalice with lapis lazuli gems (90 gp). Large well-done wool tapestry (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs

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