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Heward Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long auburn hair reaches down to his waist. His gray eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heward was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: An old rival family wants him found.

Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Immigrant, Family, Attractive. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Heward Kane, Male Half-Elf Paladin 2
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)13 (+1) 8 (-1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Dean Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His blonde hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Dean was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Nature, Mentor, Poor, Adventurer. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Dean Badger, Male Human Commoner 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 65 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Arcana +6, Medicine +6
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2400 gp. Smoky quartz (50 gp). Malachite (6 gp). Deep blue spinel (600 gp).


Social Check DCs


Millicent Kirby, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Stableman uniform. She has a slight overbite and is overall scrawny. Her chestnut hair is singed and shortened. Her eyes are amber and she is always smoking a pipe.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: She has money and likes to spend it; and wants to open a new tavern

Flaws: Ugly, Shy, Disease. Bonds: Job, Rich. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Millicent Kirby, Female Human Expert 11
Medium (4'10") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 6 (-2)12 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Taklinn Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple brown robe with violet stripes complete with hood. He has moderate length black hair. His eyes are brown and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Sailor, who enjoyed hunting, Taklinn was taken on many hunting expeditions. Through the years after Taklinn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Taklinn's father didn't care for him much, and the feeling was mutual. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Taklinn Balderk, Male Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp.


Social Check DCs


Bûbol Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He usually wears his black robe and has his axe always slung over his shoulder. His whole body is exceptionally muscular. He is bald on top and has large red tufts of hair around his ears. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Justice. Flaws: Ugly, Sensitive. Bonds: Immigrant, Family. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Bûbol Sheldon, Male Half-Orc Expert 1
Medium (6'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 130 gp. 1 Everburning torch.


Social Check DCs

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