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Advanced [show]


Burto Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white tunic with black highlights, and long violet pants that bunch up around his shoes. He has moderate length auburn hair. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Burto has worked very hard to control his curse. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Burto never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To end his boredom; and balancing his hectic life and new stylist responsibilities is difficult

Flaws: Impulsive, Disease, Mundane. Bonds: Attractive, Job, In love. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Burto Sunmeadow, Male Halfling Commoner 4
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)16 (+3) 16 (+3)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Jak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing white shirts, loose pants, and blazers most of the time and is in decent physical shape. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Jak was born the youngest of three triplets. He moved out west to avoid the crime he committed. He has since lost track of the people in his past.

Motivation: To reunite with his old friends; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Jak Warmwater, Male Halfling Expert 7
Small (3'4") Halfling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Golden circlet with four aquamarines (2000 gp). Cloth of gold vestments (120 gp).


Social Check DCs


Margery Remington, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is generally well dressed albeit a few years behind the times. Beneath her clothing is a huge mess of scar tissue. She wears a broad hat to cover her moderate length black hair. Her green eyes are slightly larger than normal.

Personality: She does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for her, and Margery does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Margery was left her father's suit of armor and trained in its use and care. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Slave, Military. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Margery Remington, Female Human Warlock 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 7 (-2)17 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Jasper (40 gp). Aquamarine (900 gp). Onyx (40 gp).


Social Check DCs


Antinua Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears many layers of old clothing at all times. Her hair is long and red with streaks of golden, and is pulled back with small tan clips. Her green eyes peer out from beneath her top tan hat.

Personality: She acts crazy and hedonistic. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Bellfounder father left her crippled. She was granted arcane powers by her dying brother.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Poor. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Antinua Koehlanna, Female Elf Warrior 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 3 Acid flasks. 3 Acid flasks.


Social Check DCs


Tana Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tan trousers with green and black striped suspenders. She wears various colorful collared shirts, and a wedding ring on her right hand. Her chestnut hair is well kept. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: She was born in the east, but her parents moved at a very young age to the west. She was an athlete and attended two major summer competitions. She never won. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: In love, Immigrant. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Tana Maekkelferce, Female Gnome Sorcerer 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Average lock.


Social Check DCs

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