Shifting In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has no fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Shifting was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero.
Flaws: Ugly, Insomniac, Fearful. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 80 gp.
Diesa Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her hair is always cut to a buzz. She is baby faced.
Personality: She speaks before she thinks and is too direct. She has a small toy that she constantly fidgets with.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She was granted divine powers by her dying brother.
Motivation: To prove her worth to the world; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Attractive, Poor. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. 1 Darkwood Buckler.
Zepar Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His silver hair, when down, is lengthy. His eyes are likewise black. His teeth are white and perfect.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Jeweler and found it very stressful. He has worked as a Jeweler like his mother before him.
Motivation: To be a Painter again.
Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Military. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: Old masterpiece painting (600 gp). Sapphire pendant on gold chain (1600 gp). Sapphire pendant on gold chain (1600 gp). Solid gold idol (800 gp).
Duergath Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Fletcher for hire.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.
Ideals: Gifted. Bonds: Attractive, Job, Rich, Religious. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1 Half-Plate. 1 Half-Plate.
Thorpe Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Barrister. His hair is short and brown. He has amber eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His father raised him in a mountain cabin. A gifted student he started as a Locksmith, but he got bored and became a Barrister. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Emotional. Bonds: Job, Attractive, Rich, Nature. Occupation: Barrister
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 270 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
