Valanthe Firahel, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing colorful clothing, dressed as a Brewer. She has a penchant for wearing a ring with an oversized emerald on her left hand. She wears her silver hair up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has always had a great fascination with Tiefling culture. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: From birth she was tutored by a cruel and relentless mentor. While studying, she fell in love. They married and had a daughter. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and tiefling compassion
Ideals: Optimist. Flaws: Racist. Bonds: Rich, Attractive, In love, Mentor. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 18 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 80 pp.
Anne Jenkins, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman sports violet clothing, slightly heavier than average wear. She is muscular with a powerful set of arms. Her black hair is matted, messy, and big. She has hazel eyes and a violet hat with a tan feather.
Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. Anne is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Anne lived on a farm with her father, near the main road leading to a nearby town. In her youth she was a Herbalist, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 1000 gp. 1 Minor magic item.
Maagog Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His black crest is matted, messy, and big. His red eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.
Motivation: To protect his home; and to clean up the streets
Flaws: Ugly. Bonds: Poor, Guardian, Immigrant, Nature. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 80 pp. Peridot (20 gp). Malachite (7 gp). Tiger eye turquoise (7 gp).
Gillyd Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears grey painted combat armor at almost all times. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a skull on it. Her long black hair reaches down to her waist. She wears large thick round spectacles.
Personality: She exudes charisma. She is a tour de force of persuasion. She can't help but pocket interesting objects she comes across
History: A powerful necromancer made her what she is. Cursed with unlife at a very young age, Gillyd has worked very hard to control her curse. Being a Sellsword kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture.
Flaws: Disease. Bonds: Attractive, Criminal record, Mentor. Occupation: Sellsword
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp.
Sun Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with green pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is black and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Aggressive, abrasive, and angry, Sun embodies much of what other species detest in the Tabaxis. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Sun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Sun's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Sun and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
