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NPC Generator

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Advanced [show]


Symma Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has shaved her head bald. She wears large thick round spectacles.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born to a pair of adventurers, Symma grew up listening to her father's many stories. Her arcane abilities were realized during a raid on her village. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Gifted. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Symma Horcusporcus, Female Gnome Barbarian 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 gp.


Social Check DCs


Windy Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is typically in her Bounty Hunter uniform. She is portly but not overly obese. She has moderate length yellow fur. Her eyes are copper and catlike.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her mother took her hunting and taught her how to get in the mind of other creatures. She has set out to sabotage the competition.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Disease, Secretive. Bonds: Job, Nature. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Windy Moon, Female Tabaxi Bard 10
Medium (6'3") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 24 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)12 (+1) 10 (+0)17 (+3)
Skills Athletics +6, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Chrysoberyl (140 gp). Banded agate (9 gp). Black star sapphire (1500 gp). Rock crystal (70 gp). Tourmaline (140 gp). Azurite (9 gp).


Social Check DCs


Rurik Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Rurik Broodfist, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Shamil Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a blue collared shirt and yellow skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She would rather hide behind her crafts than deal with other people.

History: Born to a pair of adventurers, Shamil grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Shamil Nopenstallen, Female Gnome Adept 11
Small (3'6") Gnome, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 90 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)14 (+2) 10 (+0)14 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2200 gp. Jade (140 gp). Star ruby (600 gp). Violet garnet (500 gp). Golden yellow topaz (500 gp). Iolite (30 gp). Brown-green garnet (140 gp). Blue quartz (14 gp). Silver pearl (140 gp). Brown-green garnet (140 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Blossom Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this eastern woman is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. She has a long chestnut ponytail with little hanging trinkets. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She is witty, but her monotone delivery comes off as unnerving She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a spice merchant and was forced into it by her family

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Blossom Tallfellow, Female Halfling Monk 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 18 (+4)12 (+1) 12 (+1)15 (+2)
Skills Athletics +1, History +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 600 sp. Jet (90 gp).


Social Check DCs

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