Fonkin Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Disease. Bonds: Religious, Immigrant, Criminal record. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Coral (80 gp). Hematite (13 gp). 1 Minor magic item.
Sweet In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a perfectly clean shirt and pair of pants. Her black fur is kept up in a ponytail inside a Stetson hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the east to a Beggar, Sweet learned a great deal about her mother's area of expertise. She moved from fad to fad and when she turned 15 she discovered singing. She has achieved small success as a Beggar.
Motivation: Wants to open a new tavern; and many dire rats want her driven away
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 100 gp.
Eleanor Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. With bright brown hair. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Eleanor has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To be a Navigator again; and balancing her hectic life and new banker responsibilities is difficult
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Banker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp. 1 Silver holy symbol.
Leshanna Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries a battered shortbow and tarnished morningstar as well. Her golden hair is well kept. She tend to wears goggles to shield her eyes.
Personality: She dislikes all the random violence that takes place in the south. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Leshanna hails from a village terrorized by dire rats. A gifted student she started as a Mason, but she got bored and became a Barkeep. She has worked as a Barkeep like her mother before her.
Motivation: Wants to open a new tavern; and to reunite with her old friends
Ideals: Fighting, Pacifist. Bonds: Adventurer, Enemies, Job. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 59 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Terran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 32000 sp.
Murgen Marston, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is cut short. Her fierce violet eyes like to dwell on things.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Her father raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Murgen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Murgen. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her brother to traveling adventurers.
Ideals: Fighting, Justice. Bonds: Nature, Criminal record, Family. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 50 gp.
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