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NPC Generator

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Advanced [show]


Gynnie High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. She carries with her a set of sais, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her long red hair is drawn into a two foot long braid. She has gray eyes and a white hat with a black feather.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: She is wracked by social anxiety; and seeks redemption

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Criminal record. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Gynnie High-hill, Female Halfling Druid 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 7000 cp. Azurite (4 gp).


Social Check DCs


Philomena Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she sports white clothing, slightly heavier than average wear. She has a very tight haircut. Her eyes are violet and catlike.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by illithids. Philomena was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she is terrified, and will act out of fear

Flaws: Racist, Fearful. Bonds: Attractive, Military, Enemies. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Philomena Honeypot, Female Halfling Aristocrat 7
Small (3'2") Halfling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 20 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 13 (+1)8 (-1)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Elven, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His silver hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his mother.

History: Immeral was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Detective.

Motivation: He'd like to take his coworkers down a peg; and to be a adventurer again

Ideals: Extrovert, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Immeral Xiloscient, Male Elf Cleric 2
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)16 (+3) 10 (+0)12 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 cp.


Social Check DCs


Melissa Gyula, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is well kept. Her blue unseeing eyes seem to look past you.

Personality: She dislikes all the random violence that takes place in the west. She uses divination through singing.

History: The child of western immigrants she idolized her father. Melissa was born on a far western mountains where she grew up under the tutelage of her father, an expert Bookbinder. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting, Pacifist, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Bookbinder

Voice: Soft and mumbly

Attributes [hide]

Melissa Gyula, Female Human Ranger 3
Medium (4'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Sardonyx (50 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Five Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man sports brown clothing, slightly heavier than average wear, and sports empty pouches on his belt. His cinnamon fur is braided into rings. He has a dull look in his yellow eyes.

Personality: Eccentric and domineering, Five will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Five lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Extrovert, Artistic. Bonds: Family, Job, Has a crush. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Five Plume, Male Tabaxi Commoner 10
Medium (6'10") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 14 (+2)8 (-1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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