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Advanced [show]


Koeth Mystralath, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Doctor does. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Doctor, Koeth learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He was granted druidic powers by his dying brother.

Motivation: To be a Tanner again.

Ideals: Gifted. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Koeth Mystralath, Male Elf Wizard 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Solid gold idol (500 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (300 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Vlorn Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large white mantle and cape that has been intricately interwoven into his black robe. His white hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: Always inclined to offer people food he seems plenty friendly. He also hits on women, regardless of circumstances.

History: He was born to loving parents in a slum to the north. In his 17th year, his parents were killed by a brigands raid, leaving Vlorn alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: To find somewhere to settle down; and he's in love

Ideals: Philantrophist. Flaws: Mundane. Bonds: Has a crush, Poor, Enemies. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Vlorn Thorngage, Male Halfling Bard 5
Small (3'3") Halfling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 7 (-2)15 (+2)
Skills Insight +1, Religion +4
Senses Passive Perception 8
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp. 8 Acid flasks. 3 Thunderstones. 2 Antitoxin. 4 Tanglefoot bags.


Social Check DCs


Kerkad Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black crest. He wears a black shirt with thin brown vertical stripes and blue pants. He has a hunchback. He has styled his black crest well, parting it to the left. His eyes are red and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.

History: He was born on a small isolated farm. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Nature. Occupation: Banker

Voice: Raspy

Attributes [hide]

Kerkad Grrrmmballhyst, Male Dragonborn Adept 2
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 350 gp.


Social Check DCs


Irann Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow cloak and cross-gartered black stockings. She has a moderate pudge and is not very fit. She sports chestnut long hair. She wears crescent spectacles with a black brim.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born at the edge of vast plains. Irann abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's repulsed by the PC; and she has passion for adventuring and risk

Ideals: Persistence, Justice. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Irann Floshem, Female Half-Elf Commoner 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 17 (+3)9 (-1)
Skills Medicine +6, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Sweet Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western woman is wearing a perfectly clean shirt and pair of pants. She sports a flattop fur cut. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: Stoic and calm, she prefers to meditate than take action. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a criminal king-pin and mafia family Sweet liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After months of barely getting by, Sweet managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Disciplined. Bonds: Attractive, Rich, Criminal record, Nature. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Sweet Candle, Female Tabaxi Rogue 10
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2300 gp. Jet (160 gp). Chrysoprase (70 gp). Golden yellow topaz (1200 gp). Jet (160 gp).


Social Check DCs

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