Doudra Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear flannel. Her crest is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She works hard and plays hard.
History: She was raised by priests from a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Mundane, Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Ruler
Voice: Timid voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 600 gp. Red spinel (50 gp). Black pearl (1300 gp). Smoky quartz (30 gp).
Chem Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'10". He prefers to wear green pants and tee shirts, and his gloved hand is found clutching a lance. His black hair is matted, messy, and big. His white unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Chem took refuge in the ruined castle and found the beat up lance and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2700 sp.
Oppah Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Unemployed uniform. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is white and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She exudes charisma. She is a tour de force of persuasion. She cannot resist a sob story and will often dote over anyone who has one.
History: Oppah was born in the south. At a young age she loved to build and create. A few years later when the west was not economically sound they moved to her current location. She now owns her own business.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Philantrophist, Persistence. Bonds: Job, Attractive, Immigrant. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Azaki Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This eastern man typically wears tan cloth garments or leather armor. His clothes are grease stained in places. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. Azaki was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Carpenter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Depressed, Ugly. Bonds: Poor, Immigrant. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 4 Smokesticks. 7 Acid flasks.
Edge Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her beige fur is unkempt and raggedy. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Her tongue was cut out and she uses sign language. She also has developed a complete distrust of the Actor profession.
History: Born in the west to a Adventurer, Edge learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg
Flaws: Ugly, Disease. Bonds: Adventurer, Poor, Job. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!