Eva Haley, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear grey pants and tee shirts. She has red hair. Her ears are large.
Personality: Eva is depressed about a lot of things. She tends to be a nihilist. Animals are drawn to her, and she is able to talk to them.
History: She was born blind and as such lacked many opportunities for work. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She was granted arcane powers by her dying brother.
Motivation: She feels kind of lost in life; and to pay off her debts
Ideals: Gifted. Flaws: Ugly, Depressed, Disease. Bonds: Immigrant. Occupation: Servant
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Morthos Muse, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a black and blue robe with the hood down. His purple hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.
History: Morthos was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Morthos took refuge in the ruined castle and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Pacifist, Persistence. Flaws: Mundane. Bonds: Nature. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 130 pp. Fire opal (1000 gp). Fire opal (1000 gp). Peridot (80 gp). Violet garnet (1400 gp). Chrysoberyl (110 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krusk Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His red hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Krusk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Krusk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Krusk reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Flaws: Antagonistic, Depressed. Bonds: Poor, Immigrant, Military. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp.
Elama Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman likes to wear ponchos typically of a light yellow in addition to tight pants. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her hair is long and black with streaks of chestnut, and is pulled back with small yellow clips. Her fair skin shows little sign of her aristocratic breeding.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She has worked as a Brewer like her mother before her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Flaws: Forgetful, Disease. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. He has done his best to style his chestnut hair to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Bertram studied abroad. He worked as a nervous Actor and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 8 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Coral (90 gp). Carnelian (60 gp). Black pearl (800 gp). Violet garnet (800 gp).
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