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NPC Generator

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Advanced [show]


Eridred Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing a long, grey, dusty cloak. She is muscular with a powerful set of arms. Her hair is red and curly. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north to a Mercenary, Eridred learned a great deal about her father's area of expertise. Her father was a mechanic, and taught her how to fix just about anything. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: Many giants want her driven away; and to settle down with her crush

Ideals: Persistence. Flaws: Shy. Bonds: Enemies, Job, Has a crush. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Eridred Rakankrak, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 20 (+5)11 (+0) 8 (-1)9 (-1)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 120 gp. Golden yellow topaz (600 gp). Eye agate (15 gp).


Social Check DCs


Naill Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with black socks and a vest with buckled shoes. His white hair is smooth and relatively long. He has hazel eyes.

Personality: He is extraordinarily eccentric. Naill enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small desert village. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Flaws: Insane, Hedonist. Bonds: Nature, Family, Enemies. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Naill Holimion, Male Elf Monk 10
Medium (5'3") Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1800 gp. Banded agate (4 gp). Moonstone (40 gp). Emerald (1200 gp). Chrysoberyl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman is generally well dressed albeit a few years behind the times. Her tied-back hair is blonde. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born the only child of a wealthy merchant. A gifted student she started as a Bellfounder, but she got bored and became a Animal Trainer. She has worked as a Animal Trainer like her mother before her.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Gurdis Rakankrak, Female Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Three Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Shepherd. His beige fur is smooth and relatively long. His skin is flawless and his copper eyes scan people very quickly.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Shepherd in town.

History: Three lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist. Bonds: Job, Attractive, Family, Military. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Three Of Snakes, Male Tabaxi Paladin 5
Medium (6'2") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)9 (-1) 13 (+1)8 (-1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). 4 Thunderstones.


Social Check DCs


Modean Gift, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His silver hair is braided into rings. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the east his family was never financially stable. Modean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Modean Gift, Male Tiefling Fighter 17
Medium (5'0") Tiefling, Chaotic Good (CR 17)
Armor Class 9
Hit Points 133 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)16 (+3) 14 (+2)20 (+5)
Skills Deception +11, Persuasion +11
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Goblin
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3

Possessions: 3000 gp. Brass mug with jade inlays (300 gp). A roughly beaten golden orb (140 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Sapphire pendant on gold chain (2900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A necklace of small pink pearls (6000 gp). A roughly beaten golden orb (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold dragon comb with red garnet eye (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs

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