Akra Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her broad hat is riddled with cuts and holes. Her eyes are red and beady.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Shepherd they were divorced and she won custody of their daughter. She worked as a Carter, and she later adopted a second daughter.
Motivation: An old rival family wants her found.
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 12)
Armor Class 11
Hit Points 41 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 5 (-3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: Aquamarine (700 gp). Malachite (12 gp). Moonstone (50 gp). Coral (90 gp). Malachite (12 gp). Rock crystal (50 gp). Smoky quartz (50 gp). Hematite (12 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jebeddo Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Jebeddo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Jebeddo's mother didn't care for him much, and the feeling was mutual. He became a Sailor soon after.
Motivation: He's repulsed by the PC.
Ideals: Joker, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Mara Aloro, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'1". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a shortspear. Her long golden hair reaches down to her waist. Her ears are large.
Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Mara was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Mara's father didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 pp. Silver pearl (160 gp). Jet (160 gp). Emerald (800 gp).
Sarai Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears suspenders and red workpants. Her shirt is pastel, and she wears a heavy red leather apron most of the time. Her red hair is thinning but still full. She is baby faced.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is used to getting what she wants. In part because she is a meticulous planner.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Professionalism. Flaws: Emotional, Disease. Bonds: Attractive, Rich. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 21 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 4000 sp. Freshwater pearl (13 gp). Deep green spinel (80 gp). Citrine (40 gp). 1 Minor magic item.
Nákra Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His brown hair is long and unkept. This blue eyed southerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Crown-heir profession.
History: He got into the Shoemaker business at a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp. Brass mug with jade inlays (200 gp). Jeweled electrum ring (2000 gp).
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