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Advanced [show]


Gomory Bradley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by beers. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.

History: Born in the east to a Shoemaker, Gomory learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Optimist, Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Bradley, Male Human Commoner 9
Medium (5'6") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 30 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with blue socks and a vest with buckled shoes. He wears a colorful flower in his chestnut hair. He has gleaming, smiling hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Artistic. Bonds: Attractive, Enemies. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Gimble Cobblelob, Male Gnome Commoner 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 24000 cp.


Social Check DCs


Bendoo Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a black coat over a tan low-cut shirt, and a deerstalker hat upon her head. Her brown hair is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is happy with her job as a Ruler. She turns her eye from what people do, preferring to live and let live. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She got into the Ruler business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ruler. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: Wants to open a new tavern; and she has decided she is irredeemable

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Bendoo Snape, Female Half-Orc Paladin 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Goblin, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Obsidian (14 gp).


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Gardener uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. His eyes are a pleasant amber.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Insane. Bonds: Job, Nature. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Asheton, Male Human Monk 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)7 (-2) 17 (+3)16 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp. Banded agate (11 gp).


Social Check DCs


William Colton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His hair is short and blonde. His eyes are likewise brown.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Artistic. Flaws: Insane, Secretive. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

William Colton, Male Human Expert 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 23 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)13 (+1) 5 (-3)8 (-1)
Skills Arcana +4, Perception +0
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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