Gardain Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His blonde hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 sp. Alexandrite (300 gp). 1 Masterwork Uncommon Weapon.
Qualen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this southern man has a large tan mantle and cape that has been intricately interwoven into his blue robe. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.
Motivation: Retire the richest man in the south; and he wants to get laid
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Insane. Bonds: Has a crush. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Don Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a faded coat and loose pants complete with feathered hat. He has done his best to style his golden hair to look like a famous performer. His violet eyes peer out from beneath his feathered brown hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Don was raised in a hard working conservative environment. A gifted student he started as a Farmer, but he got bored and became a Apothecary. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Logical. Bonds: Rich, Job. Occupation: Apothecary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 18 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Egelina Brandon, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is typically in her Body Guard uniform. Her hair is long and red with streaks of silver, and is pulled back with small grey clips. Her gray unseeing eyes seem to look past you.
Personality: She is happy with her job as a Body Guard. She turns her eye from what people do, preferring to live and let live. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Body Guard and found it very stressful. She then took over the family business and is one of the better Body Guard for hire.
Motivation: She is content; and expand her business
Ideals: Logical. Flaws: Disease, Mundane. Bonds: Job, Immigrant. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Shautha Yeardley, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears skinny pants and wears a black and blue robe with the hood down. Her hair is always cut to a buzz. Her hazel eyes peer out from beneath her broad black hat.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Artistic, Fighting. Flaws: Fearful, Secretive. Bonds: Adventurer. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
