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Advanced [show]


Cora TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'9", this woman wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has done her best to style her blonde hair to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with finding treasure.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Seamstress

Voice: Posh accent

Attributes [hide]

Cora TellPenny, Female Halfling Wizard 6
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 7 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)14 (+2) 15 (+2)16 (+3)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 40000 cp. Jet (50 gp). Smoky quartz (70 gp). Alexandrite (1200 gp).


Social Check DCs


Ermina Cumberbatch, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her pickaxe. Her black hair is wavy and long. Her otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying brother.

Motivation: Wishes to resurrect an old love; and to be a actor again

Ideals: Joker, Gifted. Flaws: Shy, Disease. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Ermina Cumberbatch, Female Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)17 (+3) 13 (+1)16 (+3)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Auran, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Jarana Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is long and brown with streaks of silver, and is pulled back with small brown clips. Her brown eyes dart from person to person.

Personality: She is witty, but her monotone delivery comes off as unnerving She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Gifted, Fighting. Flaws: Fearful, Secretive. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Jarana Strongheart, Female Dwarf Bard 8
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)7 (-2) 12 (+1)13 (+1)
Skills Athletics +1, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 gp. Chalcedony (20 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torbera Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this woman is wearing colorful clothing, dressed as a Carpenter. Her chestnut hair is cut jaggedly and amateurishly. She has a dull look in her hazel eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not trust anyone and sleeps with one eye open.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carpenter arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She left for the north, certain she would find work there.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Insomniac. Bonds: Guardian, Rich, Immigrant. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Torbera Bloodkith, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Alice Hale, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a worn and beaten armor. Her blonde hair is well kept. Her thin eyebrows rest above her beady brown eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She misses her home and complains about the freezing weather, even in summer.

History: From birth she was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Flaws: Ugly. Bonds: Religious, Immigrant, Mentor. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Alice Hale, Female Human Expert 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)7 (-2) 12 (+1)10 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 200 sp. Jet (160 gp).


Social Check DCs

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