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Advanced [show]


Erevan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his shortbow. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Erevan will drive conversation. He works hard and plays hard.

History: Born in the south to a Guard, Erevan learned a great deal about his mother's area of expertise. A gifted student he started as a Bricklayer, but he got bored and became a Guard. He now owns his own business.

Motivation: Further expansion of business; and expand his business

Ideals: Extrovert. Flaws: Insomniac, Hedonist. Bonds: Job. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Erevan Floshem, Male Elf Fighter 13
Medium (5'0") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 47 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 6 (-2)18 (+4) 14 (+2)14 (+2)
Skills Acrobatics +7, Investigation +8
Senses Passive Perception 12
Languages Common, Elven, Orc, Goblin, Celestial, Druidic
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +8

Possessions: 1000 gp. Cloth of gold vestments (160 gp). Old masterpiece painting (1600 gp). Solid gold idol (600 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). A roughly beaten golden orb (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His long purple hair is drawn into a two foot long braid. His black eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job; and he has a crush on the local bookbinder

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job, Has a crush. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Qemuel Victory, Male Tiefling Sorcerer 3
Medium (6'6") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 10 (+0)20 (+5)
Skills Deception +7, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heward Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with Stetson hat. He has a auburn handlebar mustache and slicked back auburn hair. He has a dull look in his amber eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heward took refuge in the ruined castle and found the beat up whip and armor he uses now. He now owns his own business.

Motivation: Wants a kiss; and further expansion of business

Flaws: Shy. Bonds: Immigrant, Nature, Job, Has a crush. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Heward Ridley, Male Human Wizard 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. 1 Silver holy symbol.


Social Check DCs


Myathethil Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a yellow vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She sports a flattop hair cut. She has a tattooed face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myathethil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Fighting, Logical. Flaws: Insane. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Myathethil Ariessus, Female Half-Elf Bard 1
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 150 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Oskar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He carries with him a set of glaives on his belt, each one with a aquamarine on the hilt. He sports a long black beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: Oskar is depressed about a lot of things. He tends to be a nihilist. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Oskar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Ideals: Fighting, Joker. Flaws: Depressed, Disease. Bonds: Adventurer, Criminal record. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Oskar Balderk, Male Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Cloth of gold vestments (150 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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