Arannis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears baggy blue pantaloons and a brown scarf. His hair is silver, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the south. Cursed with unlife at a very young age, Arannis has worked very hard to control his curse. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Family, Poor. Occupation: Animal Trainer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 16 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Terran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Sapphire pendant on gold chain (2600 gp). Old masterpiece painting (2000 gp). Large well-done wool tapestry (100 gp). Silver ewer (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Cloth of gold vestments (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).
Cora Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a white tunic with grey highlights, and long blue pants that bunch up around her shoes and is in decent physical shape. Her brown hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She acts crazy and hedonistic. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born on a small isolated farm. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: To unite with her brother; and an old rival family wants her found
Flaws: Hedonist, Antagonistic, Insane. Bonds: Nature, Family. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 9)
Armor Class 15
Hit Points 47 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 100 pp. A roughly beaten golden orb (130 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item.
Donaar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his silver crest in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.
History: Born in the west his family was never financially stable. Donaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends
Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 320 gp. Brass mug with jade inlays (300 gp). A silver and pearl hairclip (30 gp).
Fax Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and wears professional attire. His right leg appears badly burned and disfigured. His silver crest, when down, is lengthy. His eyes are likewise gold. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fax is combative with any and all who dare try his patience in the slightest.
History: Fax hails from a village terrorized by dire rats. In his 15th year, his parents were killed by a dire rats raid, leaving Fax alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away.
Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Enemies. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Marston, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his golden hair to look like a famous performer. He has gleaming, smiling hazel eyes.
Personality: He has always had a great fascination with Half-Orc culture. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Thieves’ tools.
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