Zunn Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is matted, messy, and big. He has a dull look in his violet eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly, Emotional. Bonds: Rich. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). An abacus with copper, silver and gold markers (60 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (2300 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Medium magic item. 1 Medium magic item.
Geva Kemmerer, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears baggy violet pantaloons and a black scarf. Her brown hair, when down, is lengthy. She is baby faced.
Personality: She is very quiet and rarely speaks above a whisper. She has a habit of throwing herself into exceedingly dangerous situations.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her psionic abilities were realized during a raid on her village. She has set out to sabotage the competition.
Motivation: She feels threatened by others; and further expansion of business
Ideals: Gifted. Flaws: Shy, Impulsive, Fearful. Bonds: Job. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Mindartis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is singed and shortened. His fierce gray eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north, but his parents moved at a very young age to the east. Mindartis was born on a far northern desert where he grew up under the tutelage of his father, an expert Detective. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp.
Quespa Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, and is pretty ugly. Her rusty crest is still thick. She has several tiny jet earrings on each ear.
Personality: Eccentric and domineering, Quespa will drive conversation. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She wants revenge against illithids; and many illithids want her driven away
Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Rich, Enemies. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 120 gp.
Radomir Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white trousers with pastel and tan striped suspenders. He wears various colorful collared shirts. He wears his white hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised by priests from a young age. Radomir was born on a far northern forest where he grew up under the tutelage of his father, an expert Fletcher. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Addict, Fearful. Bonds: Immigrant, Religious, Mentor. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 48 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
