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Advanced [show]


Williamina Kenley, Female Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She keeps her long silver hair kept up in a rat tail. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born several months after her mother was called into army service. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Military, Criminal record. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Williamina Kenley, Female Human Monk 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Athletics +4, Investigation +6
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6

Possessions: Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled gold crown (6000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a pastel broad hat and pastel clothes. Her white fur is matted, messy, and big. She has copper eyes and a pastel hat with a red feather.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is frequently practicing swordplay.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was a soldier and died while she was still young. Pelt was left her father's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for her; and she wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Military, Job. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Pelt Of World, Female Tabaxi Wizard 3
Medium (4'8") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Eloise Compton, Female Human [Permalink]

Personal [hide]

Description: She dresses in grey turtlenecks beneath a blue coat with brown slacks. She has a moderate pudge and is not very fit. She keeps her auburn hair in a flapper bob. Her brown eyes peer out from beneath her Stetson grey hat.

Personality: A skeptical and narcissistic woman, Eloise's first love is herself. Her second love is also herself. She always tries to repair and not replace. It was this mentality that drove her into the Junk Dealer business.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To be a Shipwright again; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Persistence, Gifted. Bonds: Job. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Eloise Compton, Female Human Aristocrat 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Athletics -1
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple -1

Possessions: 1000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown leather gloves, a brown jacket, and tight pants. His hair is short and black. He has several tiny aquamarine earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Religious, Mentor. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Alberich Durthane, Male Dwarf Warrior 10
Medium (4'2") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 85 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)16 (+3) 11 (+0)10 (+0)
Skills Religion +7, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Abyssal, Orc
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 270 pp. Fiery yellow corundum (400 gp). Chalcedony (80 gp). Red-brown spinel (110 gp). Hematite (14 gp). Alexandrite (1300 gp). Lapis lazuli (14 gp).


Social Check DCs


Bruz Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Performer.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Justice, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Bruz Dumph, Male Half-Orc Bard 5
Medium (5'5") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs

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