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Advanced [show]


Three Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His fur is cut close to his head. His copper eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Three and his spouse have recently divorced.

Motivation: Wants a kiss.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Soapmaker

Voice: Speaks with lips pursed

Attributes [hide]

Three Shoe, Male Tabaxi Fighter 5
Medium (6'5") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 30000 cp. Rhodochrosite (15 gp). Azurite (15 gp). Iolite (30 gp). Jet (70 gp).


Social Check DCs


Bertram Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern man, he wears bulky red painted plate armor. His hair is cut close to his head. His blue eyes are passionate and lively.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Impeccable, Philantrophist, Artistic. Bonds: Adventurer. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Underfoot, Male Halfling Ranger 5
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Thokk Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his black robe and has his halberd always slung over his shoulder. His long golden hair reaches down to his waist. His amber eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion

Ideals: Justice, Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Thokk Tewksbury, Male Half-Orc Warrior 6
Medium (5'5") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 60000 cp. Black opal (900 gp). Coral (80 gp). Red-brown spinel (80 gp). Blue quartz (8 gp).


Social Check DCs


Quilla Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Healer. She is bristling with hidden weapons, mostly whips and shields. Her long golden hair reaches down to her waist. She is very pretty but has cold, dead eyes.

Personality: She is overprotective of those who hire her services. She pushes her goals aggressively. She is also a coward if confronted.

History: Quilla hails from a village terrorized by goblins. She moved out west to avoid the crime she committed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Fearful, Antagonistic. Bonds: Criminal record, Attractive, Guardian, Enemies. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Quilla Gobblefirn, Female Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Naamah Fear, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is dressed in an above average manner. Her long chestnut hair is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: The child of a Armorer, who enjoyed hunting, Naamah was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.

Motivation: Wants to have a good time and be beloved; and to prove her worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Nature, Immigrant. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Naamah Fear, Female Tiefling Adept 1
Medium (4'10") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 110 gp.


Social Check DCs

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