Lance Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. His white hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 40000 cp.
Shane Leighton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky grey painted plate armor. He wears a top hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Shane was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Locksmith and occasionally as a mercenary.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero
Flaws: Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 12 (+1) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: 90 gp.
Rosamund Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many blue ritualistic tattoos. She dresses well, typically a more casual-formal manner. She has wavy auburn hair. This hazel eyed easterner is not easily forgotten.
Personality: She acts crazy and hedonistic. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was always a brilliant, if unscrupulous mind. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable.
Ideals: Logical. Flaws: Hedonist, Insane. Bonds: Attractive, Criminal record. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Moss agate (8 gp). Silver pearl (100 gp). Onyx (80 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.
Cask Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She has a slight overbite and is overall scrawny. She has moderate length black fur. Her blue eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Cask was left her mother's suit of armor and trained in its use and care. She now owns her own business.
Motivation: She seems to be bored by most things; and sabotage a competitor
Ideals: Gifted, Optimist. Flaws: Mundane. Bonds: Military, Job. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Halfling, Aquan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 70 pp. Solid gold idol (900 gp). An abacus with copper, silver and gold markers (90 gp). Gold music box (2000 gp). Gold music box (2000 gp).
Marigold Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her auburn hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are amber.
Personality: Always inclined to offer people food she seems plenty friendly. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Marigold took refuge in the large cave and found the beat up crossbow and armor she uses now. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and doesn't want to be a unemployed and was forced into it by her family
Ideals: Philantrophist, Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 700 sp.
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