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Advanced [show]


Damaia Music, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She dresses in black turtlenecks beneath a red coat with yellow slacks. Her hair is purple and very short. Her fierce white eyes like to dwell on things.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born several months after her mother was called into army service. After coming to the age of reason, Damaia took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Gifted. Flaws: Cynical. Bonds: Adventurer, Military. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Damaia Music, Female Tiefling Sorcerer 8
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 11
Languages Common, Terran, Draconic, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver ewer (20 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp).


Social Check DCs


Thoradin Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly pickaxes and shortspears. He keeps his red hair in a flapper bob. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Insomniac, Disease. Bonds: Criminal record. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Thoradin Trueanvil, Male Dwarf Rogue 5
Medium (4'3") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)6 (-2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has dyed his greying white hair a little too much giving a sharp white color. His face is scarred and worn.

Personality: He acts crazy and hedonistic. Zaffrab enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. In his 12th year, his parents were killed by a dire rats raid, leaving Zaffrab alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: To settle down with his crush; and his relatives are trying to arrange a marriage

Flaws: Ugly, Hedonist. Bonds: Enemies, Family, Has a crush. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Zaffrab Loofollue, Male Gnome Monk 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 19 (+4)12 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Chalcedony (60 gp). Carnelian (60 gp).


Social Check DCs


Kairon Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his white eyes.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of his brother

Ideals: Gifted, Logical. Flaws: Ugly, Disease, Insane. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Kairon Conviction, Male Tiefling Monk 17
Medium (5'8") Tiefling, Chaotic Good (CR 17)
Armor Class 13
Hit Points 96 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +6

Possessions: 7000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Arnold Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He wears his silver hair up in a very large beehive style do. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Arnold Meliamne, Male Half-Elf Sorcerer 4
Medium (4'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Hematite (13 gp). Blue quartz (13 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs

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