Therai Grief, Male Tiefling [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his white hair in a pixie cut. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Therai took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Selfish. Bonds: Slave, Poor, Nature. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 6 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
Possessions: 700 gp. Fire opal (1000 gp). 1 Minor magic item. 1 Minor magic item.
Great Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears pastel painted combat armor at almost all times. Her white fur is greasy and uncared for. She has gleaming, smiling green eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a Bather, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp. Red spinel (130 gp).
Two Llamas Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear pastel pants and tee shirts, and carries bastard swords. Her beige fur is singed and shortened. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in a small village she learned the ways of the warrior from her father. Over the years she perfected her riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Jet (80 gp).
Bertram Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: This man dresses in yellow turtlenecks beneath a black coat with green slacks. He is muscular with a powerful set of arms. He has done his best to style his blonde hair to look like a famous performer. His brown unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: He feels threatened by others.
Ideals: Persistence, Gifted. Flaws: Disease, Fearful. Bonds: Immigrant. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 18 (+4) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Pink pearl (110 gp). Tiger eye turquoise (14 gp).
Chay Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He is bald on top and has large golden tufts of hair around his ears. His violet eyes dart from person to person.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He got into the Mercenary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Nothing but the best is good enough for him; and many drow want him driven away
Ideals: Optimist, Impeccable. Flaws: Ugly, Secretive. Bonds: Enemies, Job. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!