Wrenn Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and wears rags and sports a simple walking cane. His left hand appears badly burned and disfigured. His top hat is riddled with cuts and holes. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Poor, Religious. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Just what you see.
Bûth Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He wears his brown hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Bûth was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and to unite with his brother
Ideals: Opinionated. Bonds: Attractive, Family, Job, Poor. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 61 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnome, Auran, Terran
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +9
Possessions: 800 pp.
Marbas Justice, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is dark red and curly. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Marbas took refuge in the large cave and found the beat up shield and armor he uses now. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Adventurer, Criminal record, Slave, Nature. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Draconic, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1200 gp. 1 Minor magic item.
Silent Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a pastel tunic with brown highlights, and long grey pants that bunch up around her shoes. Her lavender fur is thinning but still full. She has gleaming, smiling amber eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her job bores her to no end. She has decided to make it more interesting.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She ran away from her former home and has been making her living as a Beggar for the past few years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Criminal record, Slave. Occupation: Beggar
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 500 gp. Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rieta Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing, and she perpetually has her bastard sword ready. She wears a Stetson hat to cover her moderate length black hair. Her fierce silver eyes like to dwell on things.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She can't help but pocket interesting objects she comes across
History: She comes from a rich western family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She has decided she is irredeemable; and she has money and likes to spend it
Ideals: Fighting, Philantrophist. Bonds: Criminal record, Rich, Adventurer. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 21 (+5) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Jasper (50 gp).
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