Salanop Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an entirely tan suit with black socks and a vest with buckled shoes. Her hair is auburn and curly. Her blue unseeing eyes seem to look past you.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was raised in a forest tribe. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Nature, Rich. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Prâk Thornton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'2" southern man, he is dressed in a clean white cloak covering his clean studded leather. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Navigator, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Prâk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Prâk. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Bonds: In love, Poor, Criminal record, Religious. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 gp. Brass mug with jade inlays (500 gp).
Korfel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is typically in his Tailor uniform. His hair is long and golden with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: To get a good night's sleep; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Impeccable. Flaws: Insomniac, Insane. Bonds: Job, Criminal record. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Draconic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Coral (150 gp). 1 Chain shirt.
Quillathe Hanali, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with small hat. Her blonde hair is matted, messy, and big. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After months of barely getting by, Quillathe managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Flaws: Ugly, Depressed, Insane. Bonds: Criminal record, Rich. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 5000 cp. 1 Masterwork Common Melee.
Ghesh Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He wears a broad hat to cover his moderate length scarlet crest. His red eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the south. In his 16th year, his parents were killed by a goblins raid, leaving Ghesh alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.
Motivation: A deep hatred of goblins; and many goblins want him driven away
Ideals: Opinionated. Flaws: Selfish. Bonds: Attractive, Immigrant, Enemies. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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