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Advanced [show]


Avelina Livingstone, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black hair is cut short. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She speaks before she thinks and is too direct. She receives visions of the future at random moments

History: Born to a pair of adventurers, Avelina grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Attractive, Adventurer. Occupation: Painter

Voice: Timid voice

Attributes [hide]

Avelina Livingstone, Female Human Ranger 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 gp.


Social Check DCs


Rurik Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to cover his moderate length auburn hair. He has gleaming, smiling violet eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Courier, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Ugly, Sensitive. Bonds: Poor. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Rurik Glanhig, Male Dwarf Rogue 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)18 (+4) 12 (+1)11 (+0)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Infernal, Sylvan, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. 1 Smokesticks.


Social Check DCs


Watson Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a worn and beaten armor. His hair, while still mostly brown, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Knight, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Watson was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Watson Wildheart, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)9 (-1) 16 (+3)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Manea Blur, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. Her hair is short and red. She has a tattooed face.

Personality: She snorts whenever she laughs or is feeling confident. She enjoys reading and quiet.

History: She got into the Carpenter business at a young age. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has worked as a Carpenter like her mother before her.

Motivation: Expand her business; and retire the richest woman in the south

Ideals: Entrepeneur, Logical. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Manea Blur, Female Tiefling Monk 3
Medium (4'10") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 9 (-1)16 (+3)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Sweet Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his red fur down. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and someone believes him a fraud

Ideals: Justice, Professionalism. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Sweet Of Claws, Male Tabaxi Aristocrat 3
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs

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