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NPC Generator

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Advanced [show]


Sheggen Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His red hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Ploughman. He takes great joy in being the best Ploughman in town.

History: Sheggen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and to protect his home

Bonds: Poor, Job, Immigrant, Guardian. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Sheggen Ryland, Male Half-Orc Warrior 2
Medium (6'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Halander Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. He has done his best to style his auburn hair to look like a famous performer. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Halander lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Halander took refuge in the large cave and found the beat up sickle and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Attractive, Family, Nature. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Halander Hilltopple, Male Halfling Adept 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 11 (+0)11 (+0)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Giant, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp.


Social Check DCs


Valorean Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His brass crest is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Valorean Fharngnarthnost, Male Dragonborn Aristocrat 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnoll, Gnome, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 300 sp.


Social Check DCs


Carrie Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his chestnut hair in a pixie cut. His eyes are green.

Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Elves. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Carrie Fasharash, Male Elf Commoner 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 18 (+4)14 (+2)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Elven, Druidic, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp. Red-brown spinel (130 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Jane Graham, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a worn and beaten armor. Her hair is cut close to her head. She wears a mask on her face.

Personality: She will rave to anyone who will listen. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was a mechanic, and taught her how to fix just about anything. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Insane. Bonds: Religious, Criminal record. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Jane Graham, Female Human Adept 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. White pearl (40 gp).


Social Check DCs

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