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NPC Generator

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Advanced [show]


Rosamund Milton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her red hair is greasy and uncared for. She has violet eyes and a grey hat with a white feather.

Personality: Rosamund speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is an amazing painter.

History: She was born a particularly ugly child, much to the horror of her parents. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She was granted arcane powers by her dying sister.

Motivation: She doesn't get along with people that don't share her tastes; and her religion dominates her actions

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Rosamund Milton, Female Human Rogue 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Druidic, Giant, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Gerard Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats. He carries with him a set of shortspears on his belt, each one with a sapphire on the hilt. His brown hair is singed and shortened. His blue unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Spice Merchant and found it very stressful. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Religious, Poor, Job. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Gerard Crane, Male Half-Elf Ranger 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs


Alice Vance, Female Human [Permalink]

Personal [hide]

Description: Standing 6'0", this woman is typically in her Masseuse uniform. She has done her best to style her silver hair to look like a famous performer. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She can speak with the recently deceased. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her father's forge. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Attractive, Family. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Alice Vance, Female Human Commoner 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)10 (+0) 17 (+3)10 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dayereth Lathalas, Male Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His blonde hair is knotted and matted. His eyes, though not visible through his cowl, are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Philantrophist. Bonds: Attractive, Criminal record, Nature. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Dayereth Lathalas, Male Elf Wizard 2
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 370 gp.


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears brown painted combat armor at almost all times. His white hair is smooth and relatively long. His eyes are amber and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: Seeks redemption; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Bonds: Poor. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Anselm Branson, Male Human Fighter 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 300 sp.


Social Check DCs

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