Dreali Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Shoemaker uniform. His red hair is lengthy. This amber eyed westerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Shoemaker and found it very stressful. After a long history of fighting, Dreali and his spouse have recently divorced.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 9000 cp.
Reddlepop Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan shirt with thin white vertical stripes and black pants. She has a slight overbite and is overall scrawny. Her brown hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic woman, Reddlepop's first love is herself. Her second love is also herself. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Reddlepop is combative with any and all who dare try her patience in the slightest.
History: She was born to a criminal king-pin and mafia family In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Impeccable, Justice. Flaws: Insane, Fearful. Bonds: Criminal record. Occupation: Bellfounder
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Claira Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears light armors faded through time and improper care. She wears her chestnut hair up in a very large beehive style do. This hazel eyed southerner is not easily forgotten.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Claira was born the youngest of three triplets. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to raise her children well.
Ideals: Passionate, Artistic. Bonds: Family, Religious. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 600 sp.
Margery Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long silver hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Giant, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Balimaar Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His right leg appears badly burned and disfigured. His black hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of brigands once and for all.
History: The child of eastern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Revenge; and he has money and likes to spend it
Flaws: Insane, Antagonistic. Bonds: Enemies, Immigrant, Rich. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Alchemist’s fire.
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