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NPC Generator

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Advanced [show]


Henry Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His long silver hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, Henry has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Disease, Ugly. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Henry Iranapha, Male Half-Elf Paladin 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Tordrid Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and is generally shirtless and showing off her tattooed chest. Her silver hair, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: She is a Apothecary first and foremost. She believes firmly that knowledge should be universal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Religious. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Tordrid Thrahak, Female Dwarf Bard 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 6000 cp.


Social Check DCs


Hugh Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a violet suit, brown shirt, and white tie. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up lance and armor he uses now. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: To be a Jeweler again; and meet up once more with his childhood friend

Bonds: Attractive, Nature, Job, Adventurer. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Hugh Floshem, Male Half-Elf Aristocrat 1
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Insight +2, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).


Social Check DCs


Morthos Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'2". He wears a green vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a kukri. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Flaws: Ugly, Insomniac, Antagonistic. Bonds: In love, Religious. Occupation: Detective

Voice: Raspy

Attributes [hide]

Morthos Divinity, Male Tiefling Wizard 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 8 (-1)17 (+3)
Skills Arcana +4, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Diggory Radcliffe, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.

History: Gifted from a young age, Diggory studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted, Fighting. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Diggory Radcliffe, Male Half-Elf Commoner 4
Medium (5'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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