Wymar Harlow, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears grey painted combat armor at almost all times. His chestnut hair has been sun bleached extensively. This violet eyed northerner is not easily forgotten.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep.
Ideals: Persistence. Flaws: Racist, Disease, Insomniac. Occupation: Baker
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Silver comb with moonstones (200 gp).
Ralf Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has silver hair. He has a dull look in his brown eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.
History: Ralf was raised in a hard working conservative environment. He dropped out of school before completing his studies. He struck the Knight job and began his own company from there.
Motivation: Many gnolls want him driven away; and revenge
Ideals: Professionalism, Logical. Flaws: Selfish. Bonds: Job, Enemies. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 gp.
Paggen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a brown coat with black slacks. He has a moderate pudge and is not very fit. His brown hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Paggen was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Painter for hire.
Motivation: Further expansion of business.
Ideals: Optimist. Bonds: Attractive, Military, Job. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 cp. Violet garnet (400 gp). Star ruby (800 gp). 1 Masterwork Common Ranged Weapon.
Qemuel Harm, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is dressed in earthy colors with a black and white handkerchief worn on his left side. His clothes are grease stained in places. His hair is blue and curly. His fierce red eyes like to dwell on things.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Job. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1200 sp. Silver pearl (90 gp). White opal (500 gp).
Sannl Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown shirt with thin blue vertical stripes and black pants. She is bald on top and has large brown tufts of hair around her ears. She has gleaming, smiling hazel eyes.
Personality: She acts crazy and hedonistic. She also is a firm believer in the womanly ideal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sannl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sannl. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Hedonist, Impulsive, Disease. Bonds: Criminal record. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
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