Elizabeth Reid, Female Human [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. Her skin is fair and her fingers are delicate and long. Her long auburn hair reaches down to her waist. Her eyes, though not visible through her cowl, are amber.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Elizabeth grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has set out to sabotage the competition.
Motivation: To be a Servant again; and she loathes her own lifestyle
Ideals: Optimist. Flaws: Depressed. Bonds: Adventurer, Family, Job. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Korfel Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Korfel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Korfel's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Nákra Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is dressed in an above average manner. He wears a colorful flower in his white hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism, Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp. Jet (150 gp). Peridot (60 gp). 1 Masterwork Common Ranged Weapon.
Left-Handed In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His yellow fur is greasy and uncared for. His eyes are green and beady.
Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Left-Handed was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC; and sabotage a competitor
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 4000 sp.
Gilbert Atherton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is lengthy. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Shoemaker business at a young age. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: To be a Bellfounder again; and he's looking for his big break
Flaws: Antagonistic. Bonds: Guardian, Job, Adventurer. Occupation: Shoemaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Silver ewer (10 gp). 1 Darkwood Shield.
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