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NPC Generator

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Advanced [show]


Anne Branson, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. Her auburn hair is kept up in a ponytail inside a small hat. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Anne is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Further she is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Anne grew up listening to her mother's many stories. Through the years after Anne was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Anne's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Anne Branson, Female Human Aristocrat 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Charles Dumph, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy grey pantaloons and a white scarf. He has wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Charles's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: To clean up the streets; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Family, Guardian. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Charles Dumph, Male Human Expert 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 10 (+0)18 (+4)
Skills Deception +6, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork studded leather.


Social Check DCs


Solomon Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He keeps his golden hair in a flapper bob. His brown eyes are passionate and lively.

Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: To pay off his debts; and money/treasure

Ideals: Artistic. Bonds: Adventurer, Rich, Nature, Debt. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Solomon Larson, Male Half-Elf Monk 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dynamic Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His lavender fur is singed and shortened. His blue eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the east. Flattery will make him almost putty in your hands.

History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Pacifist. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Dynamic Of Snakes, Male Tabaxi Monk 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 20 gp.


Social Check DCs


Emma Tatum, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She wears a grey cloak and cross-gartered violet stockings. She has a hunchback. She keeps her blonde hair in a pixie cut. Her eyes are a pleasant amber.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was raised in a forest tribe. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels threatened by others.

Ideals: Justice. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Emma Tatum, Female Human Ranger 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp. Bloodstone (20 gp).


Social Check DCs

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