Ralf Walcott, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear brown pants and tee shirts. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear.
Ideals: Impeccable, Professionalism. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp.
Ivellios Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his morningstar ready. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ivellios fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Fighting, Entrepeneur. Flaws: Addict, Shy. Bonds: Religious. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
Zephan Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears green leather gloves, a green jacket, and tight pants. His long chestnut hair is drawn into a two foot long braid. He has gleaming, smiling black eyes.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a plains tribe. After coming to the age of reason, Zephan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Adventurer. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Pelt Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He has dyed his greying beige fur a little too much giving a sharp beige color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal dancing training, and achieved minor success. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Chrysoberyl (70 gp). Golden yellow topaz (400 gp).
Silvo Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. He has moderate length red hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Joker, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). 3 Acid flasks.
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