Margery Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of axes, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has wavy white hair. She wears round tiny glasses practically rammed into her face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Gifted from a young age, Margery studied abroad. She moved out south to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable.
Ideals: Fighting, Gifted. Bonds: Attractive, Criminal record, Slave. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Falkrunn Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown shirt with thin tan vertical stripes and brown pants. Her auburn hair is still thick. She has hazel eyes.
Personality: This woman loves writing and to teach people writing more than just about anything. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Falkrunn was born in the south. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She now travels the world, in search of power and loot.
Motivation: She feels threatened by others; and she has passion for adventuring and risk
Ideals: Artistic, Persistence. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 2 Acid flasks.
Tanglar Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white top hat and white clothes. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.
History: He got into the Adventurer business at a young age. Tanglar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up work as a Adventurer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is wracked by social anxiety; and he is unsatisfied with his job
Ideals: Logical. Flaws: PTSD, Fearful. Bonds: Attractive, Job, Nature. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Simon Payton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Actor, and he perpetually has his crossbow ready. His hair is cut close to his head. His green eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His father raised him in a mountain cabin. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Gifted. Flaws: Greedy, Insane. Bonds: In love, Nature. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp.
Zephan Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, violet shirt, and black tie. His feathered hat is riddled with cuts and holes. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing singing.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He struck the Mortician job and began his own company from there.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
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