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Advanced [show]


Margery Dalton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a tight fitting grey shirt and pants. Her blonde hair is smooth and relatively long. She wears large thick round spectacles.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was raised in a forest tribe. Over the years she perfected her riding and shooting skills. She has never given up on her writing dream.

Motivation: A deep hatred of brigands; and nothing but the best is good enough for her

Ideals: Artistic, Impeccable. Bonds: Enemies, Family, Nature. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Margery Dalton, Female Human Warrior 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 800 sp. Amethyst (100 gp).


Social Check DCs


Astar Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black shirt with thin brown vertical stripes and tan pants. He wears a Stetson hat to hide his balding. His red eyes dart from person to person.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Astar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Astar's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Astar and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Bonds: Religious. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Astar Clandestine, Male Tiefling Warrior 3
Medium (6'2") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gûnd Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy white pantaloons and a grey scarf. He sports a long blonde beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family.

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Family, Rich. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Gûnd Walcott, Male Half-Orc Paladin 2
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)6 (-2)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 190 gp.


Social Check DCs


Az-Rans Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is red and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He wants to meet his childhood hero.

Ideals: Justice, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Az-Rans Enfield, Male Half-Orc Paladin 2
Medium (6'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 pp.


Social Check DCs


Cloak In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He wears a deerstalker hat to hide his balding. His yellow unseeing eyes seem to look past you.

Personality: Cloak wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Carpenter in town.

History: From birth he was tutored by a cruel and relentless mentor. Cloak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To be a Junk Dealer again; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Mentor, Adventurer. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Cloak In Woods, Male Tabaxi Wizard 2
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 110 gp.


Social Check DCs

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