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Advanced [show]


Quelenna Murphy, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. She wears her chestnut hair up. Her fair skin shows little sign of her aristocratic breeding.

Personality: A deeply religious woman she believes everything happens for a reason. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Quelenna was born with her father's beautiful face. Quelenna was born on a far western mountains where she grew up under the tutelage of her father, an expert Mercenary. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Justice. Bonds: Poor, Attractive, Religious, Immigrant. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Quelenna Murphy, Female Half-Elf Warlock 2
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 17 (+3)9 (-1)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 280 gp.


Social Check DCs


Marigold Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She is bristling with hidden weapons, mostly hand crossbows and glaives. Her auburn hair is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Criminal record, Attractive, Nature. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Marigold Greenleaf, Female Halfling Barbarian 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 16 (+3)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Ahrim Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy green suit. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are gold.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to share knowledge with the world

Ideals: Impeccable, Entrepeneur, Logical. Bonds: Attractive, Job. Occupation: Stableman

Voice: French accent

Attributes [hide]

Ahrim Principle, Male Tiefling Ranger 3
Medium (6'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Lapis lazuli (9 gp). Azurite (9 gp). Star rose quartz (60 gp). 1 Half-Plate.


Social Check DCs


Beast Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white fur. She wears bulky pastel painted plate armor. She has a hunchback. Her white fur is heavily combed to the left. She has a dull look in her hazel eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She believes the world needs to unite to get rid of goblins once and for all.

History: Beast lived on a farm with her father, near the main road leading to a nearby town. One day when Beast was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Beast was heart-stricken from the event, and her mother started working long hours to provde for them. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.

Motivation: Someone believes her a fraud; and to reunite with her absent father

Flaws: Ugly, PTSD. Bonds: Job, Enemies, Family. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Beast Of Ebony, Female Tabaxi Barbarian 4
Medium (6'5") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)18 (+4) 11 (+0)13 (+1)
Skills Investigation +6, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Druidic, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Zircon (50 gp). Freshwater pearl (14 gp). Banded agate (14 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Meriele Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. With bright golden hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She speaks before she thinks and is too direct. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the north to a Apothecary, Meriele learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Apothecary job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Flaws: Impulsive, Addict. Bonds: Attractive, Religious, Job. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Meriele Casilltenirra, Female Elf Commoner 2
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 7 (-2)13 (+1) 11 (+0)13 (+1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 70 gp.


Social Check DCs

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