Mijira Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears just a green suit. Her bronze crest is long and unkept. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born the only child of a wealthy merchant. Mijira was born on a far western desert where she grew up under the tutelage of her father, an expert Dyer. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and several ex partners dislike her way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Ugly, Addict, Selfish. Bonds: Immigrant. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 260 gp. Deep blue spinel (600 gp). Golden yellow topaz (600 gp). White pearl (120 gp). 1 Masterwork Common Melee.
Dalgal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a grey cloak and cross-gartered brown stockings. He has done his best to style his auburn hair to look like a famous performer. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a brothel owner, Dalgal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Flaws: Racist. Bonds: Adventurer, Mentor. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 130 gp.
Purban Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a long chestnut beard with little hanging trinkets. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Guard business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Job, Nature. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Farideh Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her red crest is matted, messy, and big. She wears round tiny glasses practically rammed into her face.
Personality: She dislikes all the random violence that takes place in the south. She believes the world needs to unite to get rid of giants once and for all.
History: She was raised in a plains tribe. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want her driven away.
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Scribe
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 370 gp. Brass mug with jade inlays (500 gp). Silver chalice with lapis lazuli gems (80 gp). Brass mug with jade inlays (500 gp).
Oriax Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in black turtlenecks beneath a green coat with tan slacks. His dark red hair is knotted and matted. His gold eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Shepherd profession.
History: Born in the east to a Miner, Oriax learned a great deal about his mother's area of expertise. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Miner job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and expand his business
Flaws: Sensitive, Ugly. Bonds: Job, Enemies. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
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