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Advanced [show]


Katherine Jacobs, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her white hair is heavily combed to the right. She wears crescent spectacles with a black brim.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by her family; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic, Mundane. Bonds: Attractive, Family, Job. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Katherine Jacobs, Female Human Barbarian 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. Peridot (60 gp).


Social Check DCs


Flask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no fur. He has several tiny aquamarine earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Flask would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Rich, Military. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Flask In Woods, Male Tabaxi Warrior 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp.


Social Check DCs


Heward Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a violet suit. He is an epitome of beauty. His chestnut hair is knotted and matted. He wears a mask on his face.

Personality: Eccentric and domineering, Heward will drive conversation. He is obsessed with finding treasure.

History: Heward was born the youngest of three triplets. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Heward Horineth, Male Half-Elf Ranger 2
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 310 gp.


Social Check DCs


Immeral Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tan armored body suit, with a simple brown line shooting up and back down. His tied-back hair is red. His eyes are hazel and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others.

Flaws: Ugly, Antagonistic, Fearful. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Immeral Qualanthri, Male Elf Rogue 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 10 (+0)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Banded agate (11 gp).


Social Check DCs


Merihim Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, black, dusty cloak. He sports a flattop hair cut. He has several tiny aquamarine earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to raise his children well; and to unite with his sister

Bonds: Rich, Job, Immigrant, Nature, Enemies, Family. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Merihim Trust, Male Tiefling Fighter 2
Medium (5'7") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)17 (+3) 9 (-1)17 (+3)
Skills Animal Handling +1, Investigation +5
Senses Passive Perception 9
Languages Common, Abyssal, Halfling, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 260 gp.


Social Check DCs

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