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Advanced [show]


Tervaround Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is thinning but still full. She has gleaming, smiling brown eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. As long as the job gets done she does not care how it got done.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Tervaround was born on a far southern island where she grew up under the tutelage of her mother, an expert Interpreter. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is content; and to end her boredom

Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Immigrant. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Tervaround Daergel, Female Gnome Paladin 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Giant, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Thervan Meliamne, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. His golden hair has been sun bleached extensively. His thin eyebrows rest above his beady blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Flaws: Ugly, Disease. Bonds: Family, Slave, Rich. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Thervan Meliamne, Male Elf Commoner 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 9 (-1)17 (+3) 16 (+3)11 (+0)
Skills Arcana +5, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven, Draconic, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5

Possessions: 5000 cp.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to cover his moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Flaws: Insane. Bonds: Attractive, In love, Poor. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Kelter Warmwater, Male Halfling Druid 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp. Citrine (20 gp).


Social Check DCs


Howard Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear white clothing when he does not wear armor. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is a bit of a kleptomaniac

Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Adventurer, Rich, Criminal record. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Howard Bigheart, Male Halfling Monk 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. 1 Bullseye lantern.


Social Check DCs


Tordek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly blonde, has prominent grey streaks. He has gleaming, smiling gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Tordek has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Tordek Dankil, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 18 (+4)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Druidic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp. Moss agate (4 gp). Banded agate (4 gp). Rose (30 gp).


Social Check DCs

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