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NPC Generator

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Advanced [show]


Elizabeth Dryden, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear flannel. She has wavy auburn hair. Her fierce gray eyes like to dwell on things.

Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Elizabeth hails from a village terrorized by illithids. She found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Flaws: Impulsive. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Elizabeth Dryden, Female Human Adept 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp.


Social Check DCs


Norûk Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His tied-back hair is auburn. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the south, but his parents moved at a very young age to the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Norûk Rodney, Male Half-Orc Wizard 1
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp.


Social Check DCs


Harvest Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Fletcher. His fur, while still mostly lavender, has prominent grey streaks. He has a tattooed face.

Personality: Harvest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Extrovert, Artistic. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Harvest Of Snakes, Male Tabaxi Commoner 2
Medium (5'2") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Qualen Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with tan pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Qualen is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Disciplined. Bonds: Attractive, Family, Immigrant. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Qualen Munggen, Male Gnome Barbarian 3
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 15
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Quelenna Nailo, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'9" and wears a worn and beaten armor. Her brown hair is wavy and long. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Quelenna was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She's repulsed by the PC; and many giants want her driven away

Flaws: Disease, Hedonist, Antagonistic. Bonds: Job, Enemies. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Quelenna Nailo, Female Half-Elf Wizard 4
Medium (4'9") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 1 Minor magic item.


Social Check DCs

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