Vezera Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a large green jacket. Her rusty crest is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to make people angry or surprised. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She got into the Barkeep business at a young age. She was taken as a slave by a traveling circus and forced to perform She has achieved small success as a Barkeep.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Gûndza Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a black suit. His hair is always cut to a buzz. His eyes are violet and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his mother. Gûndza was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gûndza decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Fletcher like his mother before him.
Motivation: He's in love; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Bonds: Attractive, Job, Criminal record, Has a crush. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 360 gp. 1 Masterwork studded leather.
Ronwe Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her black hair is matted, messy, and big. She wears an eyepatch.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is able to fit into much smaller and tighter spaces than normal.
History: She is the product a well kept family trust fund and as such has never really known need. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1200 sp.
Koeth Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His silver hair has been sun bleached extensively. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Koeth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. He found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Adventurer, Military. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon.
Melissa Copeland, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, and carries clubs. She has a long red ponytail with little hanging trinkets. She is baby faced.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She always tries to repair and not replace. It was this mentality that drove her into the Fisher business.
History: Sold as a small child to a brothel owner, Melissa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Melissa took refuge in the large cave and found the beat up club and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melissa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world
Ideals: Fighting, Persistence. Bonds: Attractive, Mentor, Nature. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. A pair of silk slippers encrusted with tiny pearls. (150 gp).
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