Orryn Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny sapphire earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: The child of southern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants revenge against orcs.
Flaws: Mundane, Insane. Bonds: Rich, Criminal record, Immigrant, Enemies. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Georgina TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her tied-back hair is silver. Her ears are large.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Ideals: Philantrophist, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 600 sp.
Delg Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of bastard swords on his belt, each one with a aquamarine on the hilt. He has a long blonde beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.
Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.
History: He was born on a small isolated farm. A gifted student he started as a Performer, but he got bored and became a Butcher. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he desires power and/or immortality
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp. Onyx (40 gp). Rose (40 gp).
Adelaide Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. She has a penchant for wearing a ring with an oversized opal on her right hand. She has wavy black hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Detective arts, while her father instructed her in etiquette, music and courtly manner. Adelaide was born on a far western desert where she grew up under the tutelage of her mother, an expert Detective. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She doesn't get along with people that don't share her tastes; and she uses money and sex appeal to get what she needs
Ideals: Impeccable, Optimist. Flaws: Secretive. Bonds: Rich, Immigrant, Attractive. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 sp. Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (500 gp).
Varg Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His hair is always cut to a buzz. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.
History: Gifted from a young age, Varg studied abroad. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Ideals: Persistence, Artistic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
